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C00002 00002 ON PDP-10 MACHINE CODING.
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ON PDP-10 MACHINE CODING.
Bruce G. Baumgart
ABSTRACT:
CONTENTS:
Introduction
The three basic machine codes: character, instruction, and number.
(graphics: character, vector, raster).
About Machine Language - Why study machine language.
Polemic - Pro Machina Lingua; efficiency, flexibility, foundation.
PDP-10 Design History; from conversations with Kotok, Bell and McCarthy.
The relation between machine language & higher level language.
Using Machine Language - How to Write Code.
INIT - initialization; job area; and trivial programs.
TTY - teletype command scanners;
IO - disk input output.
MEM - memory management; nodes, LISP,
DPY - displays; clipers, rotation, perspective.
ARITH - arithmetic; high precision, errors, trig, NA.
SYMTAB - Symbol Tables
MACRO -
Problem Set.
Toy Systems Programs
the very cold start scenerio.
octal DDT, symbolic DDT, assemlber, LISP, file system.
Subroutines, Calling Conventions, Argument Binding, Environments.
Study of Bit Reversal Routines.
Arcane PDP-10 Lore.
Postscipts.
PROBLEMS.
1. Is there a way to use CAIE and indirect addressing so as
to skip when an accumulator conatains XWD 0,Y and memory
contains XWD X,Y ?
2. Some machines have a Load AC with the contents of the PC;
(why hell some machines keep the PC in an AC); nevertheless
how would you load get the PC into an AC on the PDP-10 with
position independent code ?
3. Swap the contents of two contigous blocks of core
without using an extra memory buffer.
Contents
Before: After:
A1 B1
A2 B2
A3 A1
B1 A2
B2 A3
4. Code a backwards BLT.
5. Swap the order of the bits of a word.
bit0 ↔ bit35
bit1 ↔ bit34
...
bit17 ↔ bit18